A Long Way Up & A Long Way Down

Emma H.

My work began with a series of preliminary sketches on paper to refine composition, perspective, and light. The architectural environment was then constructed in a 3D modeling program, allowing precise control over structure, light, and atmosphere. Using this as a foundation, the piece was redrawn in Ibis Paint, a digital art software, where the figure and anatomical details were integrated to heighten contrast between human vulnerability and brutalist form. The colors of the painting were developed first in grayscale to establish a strong value system, then transformed through a custom gradient-map palette. Final painstakingly rendering employed textured digital brushes to evoke the tactile qualities of concrete, fabric, and skin. This process required constant magnification to ensure all the details were seen. Throughout, the focus remained on sculpting a tension between cavernous, dark shadow and soft illumination– an interplay that evokes both the engulfing weight of the brutal architecture and the quiet resilience of the solitary human figure.

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Onychophagia

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Dogumentary